琉华:「大量的更新,1.0版本终于迎来公共测试了,主要方面是平衡了袭击算法,吸收了不少实用 mod。同时调整了各种各样的制造业盈利和艺术品盈利。动物训练也有较大调整,还有娱乐的数值平衡。」
凌洛:「以及添加了众多 bug... 以及更加负面的优化」
新特性
Added bridges. You can build bridges over rivers and non-deep lake/ocean water. Bridges support all but the heaviest structures, and can burn. Also added "Soaking wet" which leaves a mood debuff for moving through water. Counter this with bridges
Improved raids:
- New group kinds (e.g. snipers only)
- New arrival modes: Multiple groups attacking at once and enemy pods landing scattered all over the map
- Balanced raid points to ensure smooth progression
- Split mechanoid scyther into scyther (close combat specialist) and lancer (fast sniper)
增加了桥梁,你可以在河面和不深的水面建造桥梁。桥梁可以支撑起不太重的建筑。它还可以被点燃。同时增加了“湿透”的心情 debuff,从水面穿过的时候会获得,使用桥梁来避免它吧。
袭击改进:
- 新的袭击团体(例如,只有狙击手)
- 新的抵达方式:一次有多股敌人来袭,敌人的空投仓会分散在地图上。
- 平衡袭击点数曲线,使袭击强度更平滑。
- 将机械飞螳分离成飞螳(近战专家)和枪兵(快速狙击手)
Improved caravaning:
- Better AI: Pack animals now follow colonists to speed up the packing process
- Added Caravan tab with caravan loading progress
- Redesigned "Form caravan" window: stats like carried mass, caravan speed, days worth of food, and visibility are now explained better
- Caravans now automatically forage for food while traveling
- Added "Remove from caravan" command: remove people or animals from the caravan even if it hasn't left the map yet
- Added "Load into caravan" right-click option: designate extra items to be picked up by the caravan before leaving
远征队改进:
- 更好的AI:参与远征队驮运的动物在打包过程里会跟随远征队殖民者,以方便殖民者装货,加快打包进程。
- 重新设计“远征队”窗口:负重状态等,远征队速度,每日食物消耗,以及可见性。
- 远征队现在会在前进过程中自动搜集食物。
- 添加“从远征队移除”命令:从远征队移除人或者动物,即使他们没有离开当前地图。
- 添加“加载到远征队”右键选项:在远征队离开地图之前,可以将额外的物品添加到远征队物资里。
Improved faction relations system:
- New faction relation type: Ally
- Maintaining good faction relations is now more important than before
- Offer gifts to improve faction relations (either by using transport pods, sending caravans, or giving gifts to their traders)
- Visitors of allied factions will now occasionally leave gifts before leaving
派系关系系统改进:
- 新的派系关系类型:同盟
- 保持派系关系的良好比以前更加重要了
- 提供礼物可以改进派系关系(无论是使用空投仓,派遣远征队,或者给他们的商人礼物)
- 其他派系的访客在离开之前偶尔会留下礼物
New buildings:
- Watermill generator
- Autocannon turret
- Waterproof conduit
- Butcher spot
- Double sleeping spot
新的建筑:
- 水磨发电机
- 自动加农炮炮塔
- 防水电缆
- 屠宰点
- 双人睡眠点
New scenario:
- Naked Brutality - start naked with no items
新的剧本:
- 野蛮人 - 不穿衣服并且不携带物品的开局
New traits:
- Tunneler - Don't mind never seeing the sky
- Great memory - slower skill decay
- Tough - take less damage
- Gourmand - eat a lot, random eating binges, cooking skill bonus
- Sickly - get sick often
- Quick sleeper - take less time to sleep
新特性:
- 穴居人:不会介意不见天日的生活。
- 过目不忘:技能的劣化更慢
- 坚韧:受到更少的伤害
- 贪食:吃得很多,容易暴饮暴食,烹饪技能有加成
- 虚弱:经常生病
- 快速睡眠:需要的睡眠时间更短
New incident:
- "Wild man wanders in"
新事件:
- “游荡的野人”(一个野人从地图外走进来)
New terrain:
- Soft sand - doesn't allow building medium or heavy structures
新地形:
- 细沙 - 不允许轻型以外的建筑在上面建造
New items:
- Flak pants
- Prosthetic heart
- Bionic spine
- Bionic heart
- Bionic stomach
- Archotech eye
- Archotech arm
- Archotech leg
- Tornado generator
- Patchleather - poor-quality leather made from any combination of other leather
新物品:
- 防弹裤
- 人工心脏
- 仿生脊椎
- 仿生心脏
- 仿生胃
- 古代科技 眼
- 古代科技 臂
- 古代科技 腿
- 龙卷风发生器
- 缝补皮革 - 用任意其他皮革随意混合缝补的低劣品质皮革
- New designators: Mass-forbid and unforbid
- New main tab: Wildlife. Allows easy counting, finding, and designating of wild animals
- New type of attack: Kick sand/water in eyes
- You can now smooth natural rough rock walls into high-quality walls
- Trained animal skills and tameness now decay over time. Animals can revert to the wild, depending on their natural wildness
- Workbench bills can now be assigned to specific colonists
- Added "Show what will buy" window which shows all items a trader will buy
- Trees color now depends on the current season
- 新的命令:大量禁用和解除禁用
- 新的主菜单按钮:野生动物,能够很容易对野生动物进行计数,寻找或者指定
- 新的攻技类型:将沙子或者水踢进敌人眼睛
- 你现在可以将粗糙岩壁直接打磨成光滑岩壁了
- 驯服的动物持有的技能和训练度现在会随著时间推移慢慢劣化,动物会回归野性,这个速度取决于动物的自然野性
- 工作台清单现在可以指定为特定殖民者进行工作了
- 在进行贸易的时候添加“购物车”窗口以预览你将会买到些甚么
- 树木的颜色现在会根据当前季节自动变化了
- Added toggleable auto-rebuild functionality: automatically place blueprints whenever a building is destroyed
- Added an animal disease incident that mirrors the human disease incident
- Added tainted-apparel thing filter
- Animals can now be renamed
- Added "Save translation report" button for translators. It generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and lots of other useful information.
- Checkboxes are now "paintable": you can mass-select all checkboxes by clicking and dragging the mouse over them
- Workbench bills can now be copied and pasted
- 添加可切换的“自动重建”功能:在建筑受损被毁时自动放置蓝图
- 添加动物疾病事件,就像人类疾病一样
- 添加“战利品衣物”物品筛选器
- 动物现在可以重新命名了
- 为翻译者添加“保存翻译报告”选项,它可以生成一个当前读取语言文件状态信息的报告,记录了哪些翻译丢失,或者重复,以及其他一些有用的信息
- 这个不知道在说啥
- 工作台清单现在可以被复制和黏贴了
- Colonists now opportunistically haul things while working if their current target is roughly in the same direction
- The player can now request AI-core quests from allies
- It's now possible to craft prosthetic and bionic body parts, grenades, and molotovs
- It's now possible to mass-cancel all designations with a designator's right-click menu
- It's now possible to forbid/unforbid all items and rearm all traps with a designator's right-click menu
- You can now drag and reorder colonists in the colonist bar
- Social interaction log now has flavorful randomized text instead of the same repeated interaction text every time.
- 殖民者现在会在工作的时候有机率主动搬运东西,如果他们当前的目标正好和要搬运的物品大致相同
- 玩家现在可以从同盟那里主动请求AI核心的任务
- 现在可以制造假肢,仿生体,手榴弹和莫托洛夫燃烧瓶了
- 现在可以在命令上右键以取消全部该项指令了
- 现在可以禁用或者解除禁用所有物品,或者在重置陷阱上右键以一键标记所有陷阱重置
- 你现在可以在殖民者头像上拖动排序殖民者
- 社交互动日志里现在会有随机的互动文本,而不是重复报告相同的社交信息。
以上就是这次更新的主要特性,下面是一些调整,修复和数值平衡。
调整 (Adjustments)
- Joy need is renamed to 'recreation'
- Battles in the Combat tab are now named
- Totally reworked how plants grow. Wild plants after several in-game years should now look more or less as good as at the beginning
- Items of the same type in the Items tab are now grouped together
- Items in the Items tab can now be sorted by mass, market value, etc.
- Instead of shooting them, hunters now execute downed creatures with a neck cut (except explosive creatures)
- Removed tornado incident
- Blunt weapons now have a chance to stun the target
- 娱乐需求更名为“娱乐”(中文是一个意思,英语意思更准确了吧)
- 战斗日志现在记录名字了
- 全面重做植物生长方式,野生植物在游戏进行几年后看起来应该多少和最初不太一样。
- 物品标签里相同类型的物品现在被归类到一起
- 物品标签里现在可以根据重量、市场价或者别的条件来排序(远征队界面或者贸易清单之类的地方)
- 猎人在猎物倒地之后不是靠近补枪,而是直接扭断猎物的脖子来杀死猎物(除了会爆炸的猎物)
- 移除龙卷风事件
- 钝器现在有机率能击晕目标
- Split tribal warrior into warrior (mid-range melee) and penitent (poverty melee, similar to drifter)
- Changed deep moving water to chest-deep moving water: walkable but slower than shallow water
- Turrets now require "barrel change" after firing a lot. This consumes steel
- Misc interface tweaks: colonists forming a caravan now have a special icon in the colonist bar, hovering over stats in the stat window now shows their details, added copy to clipboard button in the Combat tab
- Downed colonists in hostile maps are now automatically kidnapped by the enemy (if there are no more healthy colonists nearby)
- Caravan members can now tend to themselves if self-tend is on
- Insects will no longer attack the colony when harmed by raiders
- Hives will no longer spawn close to enemy bases
- Changed "Beds" research to "Complex furniture" which is now required to build things like end tables and dining chairs
- 将部落战士分离成战士(中程近战)和罪犯(贫穷的近战,就像流浪者)
- 流动的深水改成齐胸深的水流:比流动潜水里的移动速度更慢
- 炮塔在多次射击之后需要“更换炮管”,这需要消耗钢铁
- 杂项界面调整,殖民者现在进行远征队打包过程中会有一个特殊的标记在头像上,鼠标悬停在状态窗口会显示详细信息,为战斗信息面板添加复制到剪贴板按钮
- 在敌人地图倒地的殖民者会自动被敌人绑架(如果附近没有健康的殖民者)
- 远征队成员现在可以自己进行治疗,如果开启了自我医疗
- 虫子在殖民地遭受攻击的时候不再会进攻殖民地了
- 虫巢不会生成在离敌人基地太近的地方
- 将“床”科技改为“复杂家具”,建造类似桌子椅子之类的家具时需要这项技术
- Item deterioration rate now takes into account several factors, including being outdoors, being unroofed, and being in water
- No more random deaths from meteorites falling on colonists
- Insects will now go into hypothermic slowdown instead of getting hypothermia
- Caravan speed now depends on the carried weight
- Caravan members now slowly gain social recreation when the caravan is not moving
- Ambush maps now retain information about the caravan's exact sub-tile position, which means that caravans will now continue their journey from the same position after being ambushed
- Death letter now contains information about last, relevant events
- When a health condition in the Health tab is clicked we now seek to appropriate combat log entry
- It's no longer possible to build roof over trees
- Hydroponics now default to grow rice
- 物品老化速度现在参考了多个条件,包括户外,屋顶下,和在水里
- 陨石砸中殖民者不再会死亡了
- 虫子在低温下不再是体温过低,而是体温下降
- 远征队速度现在受携带物品重量的影响了
- 远征队成员在停止不动的时候会慢慢获得社交娱乐
- 伏击地图现在保留了远征队的精确坐标信息,这意味著远征队在伏击之后会于相同位置继续他们的旅程
- 死亡信息现在会包含有关最后时刻的关键信息
- 当你点击健康状态里的一个健康信息时,现在可以在健康信息里看到战斗日志中记录的相关信息
- 不能在树的上方建造屋顶了
- 水栽培现在默认种植水稻
- Growing trees now requires research and you can now only grow trees which grow naturally in the local biome
- Kind and Psychopath traits will no longer appear together
- Alphabeavers incident now only occurs in biomes with sparse plants
- Plant cut/harvest time now depends on the plant's growth
- Removed scyther blade
- Mechanoids now always die on downed
- Nutrient paste dispensers are now orange when they can be used by prisoners
- Doing passionate work now affects mood instead of recreation
- Deep drills now yield stone chunks if no resource is below
- Drills which run out of valuable resources are now automatically forbidden
- 种树现在需要研究,并且只能种植适合当前生态系统的树木
- 善良和心理变态特性不再同时出现
- 阿尔法海狸事件现在只发生在树木稀少的生态系统中
- 植物割除和收获时间现在取决于植物生长进度
- 移除飞螳镰刃
- 机械现在倒地就会直接死亡
- 营养膏制作机可被囚犯使用时会变成橙色(就像囚犯床一样)
- 进行有技能兴趣的工作时,现在会影响心情而不是娱乐了
- 如果地下没有资源,深井钻会开采出石块
- 开采出贵重资源后,深井钻会被自动禁用
- Firefoam poppers will now pop whenever there's a fire in a 3-cell radius
- Exotic goods outlander traders will no longer trade furniture
- Some traders will now buy only some types of animals, not all
- Food poisoning now has three stages it moves through over the course of a day
- Adjusted doctors and patients work priorities a bit so they do urgent work first
- Important world objects are now easier to see when the camera is zoomed out
- Improved pathfinding: colonists should now generate better paths
- Removed "Green thumb" trait
- The player now must choose a route for the caravan before sending it
- Caravans will no longer rest just before reaching their destination
- 当附近3格有火焰时,泡沫灭火器就会自动触发
- 稀有品轨道商不再进行家具贸易
- 一些商人现在只购买某些种类的动物,而不是全部
- 食物中毒现在有三个阶段,一天会走完进程
- 调整医生和病人的工作优先级,使他们优先进行紧急的工作
- 当镜头变焦时,地图上的重要地点会显示更明显
- 移除“园艺爱好者”特性
- 远征队出发之前玩家必须先选择一个目的地
- 远征队在到达目的地之前不再会休息
- Heavily reworked how caravan movement speed works. Every tile now has an easy-to-understand, well-explained "movement difficulty" stat
- Bedrolls now have quality ratings
- Removed Electric armor
- Most crafting benches are now uninstallable and reinstallable
- Removed shiv since it's basically a low-quality knife
- It's now possible to craft knives at crafting spots
- Inspired colonists now get a special icon in the colonist bar
- Colonists will now take pemmican to inventory (like meals)
- Frag grenades are no longer a valid hunting weapon
- Ores mined by non-colonists (e.g. insects) now spawn forbidden
- 重做了远征队移动速度的工作方式,现在每个地格都易于理解地解释了“移动难度”
- 睡袋现在有了质量等级
- 移除电能护甲
- 大多数手工工作台现在是可卸载和可重新安装的
- 移除了小刀,因为它基本上就是一把低质量的匕首
- 现在可以在手工加工点制作匕首
- 灵感激励的殖民者现在可以在头像上看到一个特殊标记
- 殖民者现在会随身携带干肉饼(就像带食物那样)
- 手榴弹现在不再是有效的狩猎武器
- 被非殖民者(类似虫子)开采的矿物生成时是禁止互动的
- Alerts now also look at caravan members where appropriate
- The permadeath savefile is now also renamed when the colony is given a name
- Improved sapper AI somewhat
- "autostart.rws" is now automatically loaded on start in dev mode, for faster testing
- Combined ribs into rib cage
- Animals' melee damage now scales with life stage
- Plants in the plant selection menu are now sorted by category and name
- Reworked the "advanced map options" dialog layout, extreme game-breaking map sizes are now disabled by default and must be enabled in the options
- Minerals and ancient dangers will no longer appear on encounter maps
- Graves now show the person's date of death
- 警报现在也可以直接指向适合的远征队
- 永久死亡的存档文件现在也可以在指定殖民地名字之后重命名
- 稍微改进了一点工兵的AI
- "autostart.rws"现在会在开启开发者模式里快速加载以方便更快速测试。
- 将12根肋骨整合到胸腔
- 动物近战伤害现在与年龄阶段挂钩
- 这个没发现在哪
- 这个不太懂
- 矿物和远古威胁现在不会出现在遭遇战地图上
- 坟墓现在会显示死者的死亡日期
- "Vest plate" is now called "Flak vest"
- Tribal factions can now do sapper raids
- Added medical care column to the Assign tab
- Removed Shoddy and Superior item qualities
- Adjusted quality impact on various stats to be less extreme and more steady in most cases
- Rebalanced and refactored quality generation. Masterwork/legendary level items never generate on enemies, traders, bases. Masterwork/legendary items are extra hard to craft - generally you can now only get them by inspiration or from quests
- Generalized "Inspired art" inspiration to "Inspired creativity" which now applies to all crafted items
- Removed the distinction between allowed areas and animal areas
- Wearing new apparel now takes time. Colonists now take off the colliding apparel first (which takes time) before wearing the new one
- Inspiration expiration time is now shown on the inspect pane
- 防弹衣更名为防弹衣(一个意思)
- 部落派系现在可以进行工兵袭击了
- 移除较差和优秀品质
- 调整品质对各种统计数据的影响,让它们更稳定
- 重新品更物品的质量生成,大师和传奇级物品永远不会在敌人、商人和基地生成,这两种等级的物品应该是非常难以生产的,通常你只能在灵感或者任务里获取这种品质
- 推广“艺术灵感”到“制作灵感”,应用于制作所有类型的物品
- 去掉活动区和动物活动区之间的区别
- 穿衣服现在需要时间,殖民者在换衣服时会先脱下身上的衣服再穿上新的衣服
- 灵感持续时间现在会显示出来
- "Improvised turret" is now called "Mini-turret"
- Added minimum crafting skill to various weapon and apparel crafting recipes
- Removed the requirement to pay fee to initiate the item stash quest
- Caravans now get name based on their best negotiator
- Colonists can now wear armor vests with tribalwear
- Minor starvation (below 25% severity) no longer causes miscarriages
- Pets and bonded animals no longer disturb sleep
- When reforming a caravan, we now list colonists' inventory separately so the player can choose what to take and what to leave
- Enemies no longer use single use rocket launchers during caravan ambushes
- Some letters now show information about the related faction relations in the bottom right corner
- “简易无人机枪塔”改名为“迷你机枪塔”(暂定)
- 增加各种武器和服装的最低制作技能需求
- 移除缴费后告知物品藏匿点的任务
- 远征队现在以最好的谈判者为基础命名
- 殖民者现在可以同时穿防弹背心和部落装
- 轻度营养不良(25%以下)不再会导致流产
- 动物和羁绊动物不再会打扰睡眠
- 当重新组建远征队的时候,会列出殖民者的货物清单,这样玩家就可以选择带走甚么和留下甚么
- 敌人在伏击商队期间不再会使用一次性武器
- 一些信件将会在窗口右下角显示派系关系信息
- It's no longer possible to request military aid from factions which can't use transport pods (they can still give aid spontaneously)
- Various floors now require research. Split hospital beds into "Sterile materials" and "Hospital beds" research projects
- Trading with factions now affects goodwill (1 per 500 silver traded)
- Settling very near another faction base will now cause faction relations loss every quadrum because of anger due to territorial encroachment
- Fulfilling trade requests now gives +5 goodwill
- Destroying a faction base of a mutual enemy now gives +15 goodwill
- All traders are now unwilling to buy tainted apparel
- Caravans who are not moving now have a lower chance of being attacked
- Improved animal fleeing behavior
- No humans now spawn with charge rifle. Charge lance is now usable by humans and craftable. Mechanoids now always destroy anything they drop (including minigun, which was previously recoverable)
- 不能再从无法使用空投仓的派系请求军事支援(他们还是可以自发地进行援军活动)
- 各种地板现在需要研究,将医疗床研究分离为无菌地砖和医疗床两部分
- 和派系贸易现在会影响好感度(每500白银的贸易提高1点好感)
- 定居在离其他派系太近的地方,由于领土侵占的缘故会导致派系关系每个季度都会降低
- 响应贸易请求现在会增加5点好感度
- 摧毁一个共同敌人的派系基地现在会增加15点好感度
- 所有商人现在都不愿意购买脏衣服(死人衣物)
- 现在停下不动的远征队受到攻击的机率降低
- 改进动物逃跑行为
- 现在没人会使用电荷步枪了,电荷标枪现在是可以制作并且使用的。机械族总是会摧毁任何他们丢弃的武器(包括速射机枪,尽管以前是可以获取的)
- Projectile impacts now wake up nearby people and animals
- Explosive weapons now explode when set on fire
- Wood-powered fires and coolers no longer vanish when fuel is exhausted, they wait to be refueled
- Animals now respond quicker to their master drafting/undrafting
- Fixed issues with animals sometimes randomly opening doors in combat and allowing enemies in
- Improved following behavior so animals following their master will now try to stay close to him
- The prostophile thoughts now accept any artificial body parts, not just bionic
- Traders will no longer accept typical short-life meals (paste, simple, fine, lavish)
- 子弹撞击现在会唤醒附近睡眠的人和动物
- 爆炸武器现在会在著火时爆炸
- 木头燃料的火堆和蒸发制冷器在没有燃料时不再会消失,而是等待有人来重新装填
- 动物现在对主人的征召/解除征召响应更迅速
- 修复动物会在战斗中随机打开门让敌人走进来的问题
- 改进跟随行为,动物现在会试图更接近地紧跟著主人
- 仿生学神教的想法现在也会接受任何人造身体部件,不仅仅是仿生体
- 商队不再接受容易变质的食物(营养膏、简单食物、精致食物、奢侈食物)
以上就是大部分的更新内容了,其他的就是一些 bug 修复和数值平衡。
修复 (Fixes)
- Combat log tab should no longer cause lags
- World region names will now display all non-English characters correctly
- Swapped machine pistol and SMG graphics to be correct
- The refugee from the "Downed refugee" quest will now automatically join the colony when approached
- Fixed issues with colonists pathing through blueprints and frames which could interrupt the construction process
- Fixed issues where random buildings in enemy bases were sometimes made of super valuable materials
- Colony wealth now correctly takes into account items in containers (e.g. transport pods)
- Tame animals now affect incident points and wealth
- "Open save data folder" and "Open mods folder" buttons on Mac/Linux now show a dialog box with the folder location instead of failing entirely
- Average armor calculations in the gear tab are now more accurate
- No more faction relations impact if a friendly person is caught in crossfire when firing at a mutually hostile target
- Fixed issues with everyone still remembering the resurrected person's death
- Combat music will now play when there's a fight in any map, not just the player home map
- Many other minor fixes
- 战斗日志不再造成卡顿(大概是这意思)
- 世界地图地名现在可以显示所有非英语字符
- 交换自动手枪和 SMG 的贴图
- 在“无行为能力难民”事件里,抵达难民地图后,当殖民者接近难民时,难民会自动加入殖民地
- 修复殖民者走过蓝图或者建造中框架会打断建造工作的问题
- 修复随机敌人基地时会生成具有极高价值材料的问题
- 殖民地财富值现在会计算保存在容器里的物品(例如空投仓)
- 驯服的动物现在会影响事件点数和财富值
- “打开存档文件夹”和“打开 mod 文件夹”按钮在 Mac/Linux 上会显示一个带有文件夹位置的对话框,而不是完全失效
- 装备选项卡里的平均护甲计算现在更加准确
- 友军在与共同敌人交火时被误伤现在不再影响派系好感度
- 修复所有人都记得已经复活的人曾经死去的问题
- 战斗音乐现在会在任何地图的战斗中播放,而不仅仅是玩家基地地图
- 以及许多其他的小修正
翻译:_漆原琉华
饼叔:「感谢琉华同学详细翻译(掌声)。以上翻译是以官方简中为主,会有部份用词与官方繁中不同。想先睹 1.0 真相的玩家们可以参考这篇过期文章,相信对你毫无帮助 ミ★(*・ω・)v 」
饼叔:「你问叔何时才更新模组?更新是不可能更新的,这辈子不可能更新的。」
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