【更新】RimWorld《边缘世界》- 1.0公测版更新日志

琉华:「大量的更新,1.0版本终于迎来公共测试了,主要方面是平衡了袭击算法,吸收了不少实用 mod。同时调整了各种各样的制造业盈利和艺术品盈利。动物训练也有较大调整,还有娱乐的数值平衡。」

凌洛:「以及添加了众多 bug... 以及更加负面的优化」



新特性


Added bridges. You can build bridges over rivers and non-deep lake/ocean water. Bridges support all but the heaviest structures, and can burn. Also added "Soaking wet" which leaves a mood debuff for moving through water. Counter this with bridges

Improved raids:

  • New group kinds (e.g. snipers only)
  • New arrival modes: Multiple groups attacking at once and enemy pods landing scattered all over the map
  • Balanced raid points to ensure smooth progression
  • Split mechanoid scyther into scyther (close combat specialist) and lancer (fast sniper)

增加了桥梁,你可以在河面和不深的水面建造桥梁。桥梁可以支撑起不太重的建筑。它还可以被点燃。同时增加了“湿透”的心情 debuff,从水面穿过的时候会获得,使用桥梁来避免它吧。

袭击改进:

  • 新的袭击团体(例如,只有狙击手)
  • 新的抵达方式:一次有多股敌人来袭,敌人的空投仓会分散在地图上。
  • 平衡袭击点数曲线,使袭击强度更平滑。
  • 将机械飞螳分离成飞螳(近战专家)和枪兵(快速狙击手)

Improved caravaning:

  • Better AI: Pack animals now follow colonists to speed up the packing process
  • Added Caravan tab with caravan loading progress
  • Redesigned "Form caravan" window: stats like carried mass, caravan speed, days worth of food, and visibility are now explained better
  • Caravans now automatically forage for food while traveling
  • Added "Remove from caravan" command: remove people or animals from the caravan even if it hasn't left the map yet
  • Added "Load into caravan" right-click option: designate extra items to be picked up by the caravan before leaving

远征队改进:

  • 更好的AI:参与远征队驮运的动物在打包过程里会跟随远征队殖民者,以方便殖民者装货,加快打包进程。
  • 重新设计“远征队”窗口:负重状态等,远征队速度,每日食物消耗,以及可见性。
  • 远征队现在会在前进过程中自动搜集食物。
  • 添加“从远征队移除”命令:从远征队移除人或者动物,即使他们没有离开当前地图。
  • 添加“加载到远征队”右键选项:在远征队离开地图之前,可以将额外的物品添加到远征队物资里。

Improved faction relations system:

  • New faction relation type: Ally
  • Maintaining good faction relations is now more important than before
  • Offer gifts to improve faction relations (either by using transport pods, sending caravans, or giving gifts to their traders)
  • Visitors of allied factions will now occasionally leave gifts before leaving

派系关系系统改进:

  • 新的派系关系类型:同盟
  • 保持派系关系的良好比以前更加重要了
  • 提供礼物可以改进派系关系(无论是使用空投仓,派遣远征队,或者给他们的商人礼物)
  • 其他派系的访客在离开之前偶尔会留下礼物

New buildings:

  • Watermill generator
  • Autocannon turret
  • Waterproof conduit
  • Butcher spot
  • Double sleeping spot

新的建筑:

  • 水磨发电机
  • 自动加农炮炮塔
  • 防水电缆
  • 屠宰点
  • 双人睡眠点

New scenario:

  • Naked Brutality - start naked with no items

新的剧本:

  • 野蛮人 - 不穿衣服并且不携带物品的开局

New traits:

  • Tunneler - Don't mind never seeing the sky
  • Great memory - slower skill decay
  • Tough - take less damage
  • Gourmand - eat a lot, random eating binges, cooking skill bonus
  • Sickly - get sick often
  • Quick sleeper - take less time to sleep

新特性:

  • 穴居人:不会介意不见天日的生活。
  • 过目不忘:技能的劣化更慢
  • 坚韧:受到更少的伤害
  • 贪食:吃得很多,容易暴饮暴食,烹饪技能有加成
  • 虚弱:经常生病
  • 快速睡眠:需要的睡眠时间更短

New incident:

  • "Wild man wanders in"

新事件:

  • “游荡的野人”(一个野人从地图外走进来)

New terrain:

  • Soft sand - doesn't allow building medium or heavy structures

新地形:

  • 细沙 - 不允许轻型以外的建筑在上面建造

New items:

  • Flak pants
  • Prosthetic heart
  • Bionic spine
  • Bionic heart
  • Bionic stomach
  • Archotech eye
  • Archotech arm
  • Archotech leg
  • Tornado generator
  • Patchleather - poor-quality leather made from any combination of other leather

新物品:

  • 防弹裤
  • 人工心脏
  • 仿生脊椎
  • 仿生心脏
  • 仿生胃
  • 古代科技 眼
  • 古代科技 臂
  • 古代科技 腿
  • 龙卷风发生器
  • 缝补皮革 - 用任意其他皮革随意混合缝补的低劣品质皮革

  • New designators: Mass-forbid and unforbid
  • New main tab: Wildlife. Allows easy counting, finding, and designating of wild animals
  • New type of attack: Kick sand/water in eyes
  • You can now smooth natural rough rock walls into high-quality walls
  • Trained animal skills and tameness now decay over time. Animals can revert to the wild, depending on their natural wildness
  • Workbench bills can now be assigned to specific colonists
  • Added "Show what will buy" window which shows all items a trader will buy
  • Trees color now depends on the current season
  • 新的命令:大量禁用和解除禁用
  • 新的主菜单按钮:野生动物,能够很容易对野生动物进行计数,寻找或者指定
  • 新的攻技类型:将沙子或者水踢进敌人眼睛
  • 你现在可以将粗糙岩壁直接打磨成光滑岩壁了
  • 驯服的动物持有的技能和训练度现在会随著时间推移慢慢劣化,动物会回归野性,这个速度取决于动物的自然野性
  • 工作台清单现在可以指定为特定殖民者进行工作了
  • 在进行贸易的时候添加“购物车”窗口以预览你将会买到些甚么
  • 树木的颜色现在会根据当前季节自动变化了

  • Added toggleable auto-rebuild functionality: automatically place blueprints whenever a building is destroyed
  • Added an animal disease incident that mirrors the human disease incident
  • Added tainted-apparel thing filter
  • Animals can now be renamed
  • Added "Save translation report" button for translators. It generates a report about the currently-loaded language data stating which translations are missing, which are unnecessary, and lots of other useful information.
  • Checkboxes are now "paintable": you can mass-select all checkboxes by clicking and dragging the mouse over them
  • Workbench bills can now be copied and pasted
  • 添加可切换的“自动重建”功能:在建筑受损被毁时自动放置蓝图
  • 添加动物疾病事件,就像人类疾病一样
  • 添加“战利品衣物”物品筛选器
  • 动物现在可以重新命名了
  • 为翻译者添加“保存翻译报告”选项,它可以生成一个当前读取语言文件状态信息的报告,记录了哪些翻译丢失,或者重复,以及其他一些有用的信息
  • 这个不知道在说啥
  • 工作台清单现在可以被复制和黏贴了

  • Colonists now opportunistically haul things while working if their current target is roughly in the same direction
  • The player can now request AI-core quests from allies
  • It's now possible to craft prosthetic and bionic body parts, grenades, and molotovs
  • It's now possible to mass-cancel all designations with a designator's right-click menu
  • It's now possible to forbid/unforbid all items and rearm all traps with a designator's right-click menu
  • You can now drag and reorder colonists in the colonist bar
  • Social interaction log now has flavorful randomized text instead of the same repeated interaction text every time.

  • 殖民者现在会在工作的时候有机率主动搬运东西,如果他们当前的目标正好和要搬运的物品大致相同
  • 玩家现在可以从同盟那里主动请求AI核心的任务
  • 现在可以制造假肢,仿生体,手榴弹和莫托洛夫燃烧瓶了
  • 现在可以在命令上右键以取消全部该项指令了
  • 现在可以禁用或者解除禁用所有物品,或者在重置陷阱上右键以一键标记所有陷阱重置
  • 你现在可以在殖民者头像上拖动排序殖民者
  • 社交互动日志里现在会有随机的互动文本,而不是重复报告相同的社交信息。

以上就是这次更新的主要特性,下面是一些调整,修复和数值平衡。



调整 (Adjustments)


  • Joy need is renamed to 'recreation'
  • Battles in the Combat tab are now named
  • Totally reworked how plants grow. Wild plants after several in-game years should now look more or less as good as at the beginning
  • Items of the same type in the Items tab are now grouped together
  • Items in the Items tab can now be sorted by mass, market value, etc.
  • Instead of shooting them, hunters now execute downed creatures with a neck cut (except explosive creatures)
  • Removed tornado incident
  • Blunt weapons now have a chance to stun the target
  • 娱乐需求更名为“娱乐”(中文是一个意思,英语意思更准确了吧)
  • 战斗日志现在记录名字了
  • 全面重做植物生长方式,野生植物在游戏进行几年后看起来应该多少和最初不太一样。
  • 物品标签里相同类型的物品现在被归类到一起
  • 物品标签里现在可以根据重量、市场价或者别的条件来排序(远征队界面或者贸易清单之类的地方)
  • 猎人在猎物倒地之后不是靠近补枪,而是直接扭断猎物的脖子来杀死猎物(除了会爆炸的猎物)
  • 移除龙卷风事件
  • 钝器现在有机率能击晕目标

  • Split tribal warrior into warrior (mid-range melee) and penitent (poverty melee, similar to drifter)
  • Changed deep moving water to chest-deep moving water: walkable but slower than shallow water
  • Turrets now require "barrel change" after firing a lot. This consumes steel
  • Misc interface tweaks: colonists forming a caravan now have a special icon in the colonist bar, hovering over stats in the stat window now shows their details, added copy to clipboard button in the Combat tab
  • Downed colonists in hostile maps are now automatically kidnapped by the enemy (if there are no more healthy colonists nearby)
  • Caravan members can now tend to themselves if self-tend is on
  • Insects will no longer attack the colony when harmed by raiders
  • Hives will no longer spawn close to enemy bases
  • Changed "Beds" research to "Complex furniture" which is now required to build things like end tables and dining chairs
  • 将部落战士分离成战士(中程近战)和罪犯(贫穷的近战,就像流浪者)
  • 流动的深水改成齐胸深的水流:比流动潜水里的移动速度更慢
  • 炮塔在多次射击之后需要“更换炮管”,这需要消耗钢铁
  • 杂项界面调整,殖民者现在进行远征队打包过程中会有一个特殊的标记在头像上,鼠标悬停在状态窗口会显示详细信息,为战斗信息面板添加复制到剪贴板按钮
  • 在敌人地图倒地的殖民者会自动被敌人绑架(如果附近没有健康的殖民者)
  • 远征队成员现在可以自己进行治疗,如果开启了自我医疗
  • 虫子在殖民地遭受攻击的时候不再会进攻殖民地了
  • 虫巢不会生成在离敌人基地太近的地方
  • 将“床”科技改为“复杂家具”,建造类似桌子椅子之类的家具时需要这项技术

  • Item deterioration rate now takes into account several factors, including being outdoors, being unroofed, and being in water
  • No more random deaths from meteorites falling on colonists
  • Insects will now go into hypothermic slowdown instead of getting hypothermia
  • Caravan speed now depends on the carried weight
  • Caravan members now slowly gain social recreation when the caravan is not moving
  • Ambush maps now retain information about the caravan's exact sub-tile position, which means that caravans will now continue their journey from the same position after being ambushed
  • Death letter now contains information about last, relevant events
  • When a health condition in the Health tab is clicked we now seek to appropriate combat log entry
  • It's no longer possible to build roof over trees
  • Hydroponics now default to grow rice
  • 物品老化速度现在参考了多个条件,包括户外,屋顶下,和在水里
  • 陨石砸中殖民者不再会死亡了
  • 虫子在低温下不再是体温过低,而是体温下降
  • 远征队速度现在受携带物品重量的影响了
  • 远征队成员在停止不动的时候会慢慢获得社交娱乐
  • 伏击地图现在保留了远征队的精确坐标信息,这意味著远征队在伏击之后会于相同位置继续他们的旅程
  • 死亡信息现在会包含有关最后时刻的关键信息
  • 当你点击健康状态里的一个健康信息时,现在可以在健康信息里看到战斗日志中记录的相关信息
  • 不能在树的上方建造屋顶了
  • 水栽培现在默认种植水稻

  • Growing trees now requires research and you can now only grow trees which grow naturally in the local biome
  • Kind and Psychopath traits will no longer appear together
  • Alphabeavers incident now only occurs in biomes with sparse plants
  • Plant cut/harvest time now depends on the plant's growth
  • Removed scyther blade
  • Mechanoids now always die on downed
  • Nutrient paste dispensers are now orange when they can be used by prisoners
  • Doing passionate work now affects mood instead of recreation
  • Deep drills now yield stone chunks if no resource is below
  • Drills which run out of valuable resources are now automatically forbidden
  • 种树现在需要研究,并且只能种植适合当前生态系统的树木
  • 善良和心理变态特性不再同时出现
  • 阿尔法海狸事件现在只发生在树木稀少的生态系统中
  • 植物割除和收获时间现在取决于植物生长进度
  • 移除飞螳镰刃
  • 机械现在倒地就会直接死亡
  • 营养膏制作机可被囚犯使用时会变成橙色(就像囚犯床一样)
  • 进行有技能兴趣的工作时,现在会影响心情而不是娱乐了
  • 如果地下没有资源,深井钻会开采出石块
  • 开采出贵重资源后,深井钻会被自动禁用

  • Firefoam poppers will now pop whenever there's a fire in a 3-cell radius
  • Exotic goods outlander traders will no longer trade furniture
  • Some traders will now buy only some types of animals, not all
  • Food poisoning now has three stages it moves through over the course of a day
  • Adjusted doctors and patients work priorities a bit so they do urgent work first
  • Important world objects are now easier to see when the camera is zoomed out
  • Improved pathfinding: colonists should now generate better paths
  • Removed "Green thumb" trait
  • The player now must choose a route for the caravan before sending it
  • Caravans will no longer rest just before reaching their destination
  • 当附近3格有火焰时,泡沫灭火器就会自动触发
  • 稀有品轨道商不再进行家具贸易
  • 一些商人现在只购买某些种类的动物,而不是全部
  • 食物中毒现在有三个阶段,一天会走完进程
  • 调整医生和病人的工作优先级,使他们优先进行紧急的工作
  • 当镜头变焦时,地图上的重要地点会显示更明显
  • 移除“园艺爱好者”特性
  • 远征队出发之前玩家必须先选择一个目的地
  • 远征队在到达目的地之前不再会休息

  • Heavily reworked how caravan movement speed works. Every tile now has an easy-to-understand, well-explained "movement difficulty" stat
  • Bedrolls now have quality ratings
  • Removed Electric armor
  • Most crafting benches are now uninstallable and reinstallable
  • Removed shiv since it's basically a low-quality knife
  • It's now possible to craft knives at crafting spots
  • Inspired colonists now get a special icon in the colonist bar
  • Colonists will now take pemmican to inventory (like meals)
  • Frag grenades are no longer a valid hunting weapon
  • Ores mined by non-colonists (e.g. insects) now spawn forbidden
  • 重做了远征队移动速度的工作方式,现在每个地格都易于理解地解释了“移动难度”
  • 睡袋现在有了质量等级
  • 移除电能护甲
  • 大多数手工工作台现在是可卸载和可重新安装的
  • 移除了小刀,因为它基本上就是一把低质量的匕首
  • 现在可以在手工加工点制作匕首
  • 灵感激励的殖民者现在可以在头像上看到一个特殊标记
  • 殖民者现在会随身携带干肉饼(就像带食物那样)
  • 手榴弹现在不再是有效的狩猎武器
  • 被非殖民者(类似虫子)开采的矿物生成时是禁止互动的

  • Alerts now also look at caravan members where appropriate
  • The permadeath savefile is now also renamed when the colony is given a name
  • Improved sapper AI somewhat
  • "autostart.rws" is now automatically loaded on start in dev mode, for faster testing
  • Combined ribs into rib cage
  • Animals' melee damage now scales with life stage
  • Plants in the plant selection menu are now sorted by category and name
  • Reworked the "advanced map options" dialog layout, extreme game-breaking map sizes are now disabled by default and must be enabled in the options
  • Minerals and ancient dangers will no longer appear on encounter maps
  • Graves now show the person's date of death
  • 警报现在也可以直接指向适合的远征队
  • 永久死亡的存档文件现在也可以在指定殖民地名字之后重命名
  • 稍微改进了一点工兵的AI
  • "autostart.rws"现在会在开启开发者模式里快速加载以方便更快速测试。
  • 将12根肋骨整合到胸腔
  • 动物近战伤害现在与年龄阶段挂钩
  • 这个没发现在哪
  • 这个不太懂
  • 矿物和远古威胁现在不会出现在遭遇战地图上
  • 坟墓现在会显示死者的死亡日期

  • "Vest plate" is now called "Flak vest"
  • Tribal factions can now do sapper raids
  • Added medical care column to the Assign tab
  • Removed Shoddy and Superior item qualities
  • Adjusted quality impact on various stats to be less extreme and more steady in most cases
  • Rebalanced and refactored quality generation. Masterwork/legendary level items never generate on enemies, traders, bases. Masterwork/legendary items are extra hard to craft - generally you can now only get them by inspiration or from quests
  • Generalized "Inspired art" inspiration to "Inspired creativity" which now applies to all crafted items
  • Removed the distinction between allowed areas and animal areas
  • Wearing new apparel now takes time. Colonists now take off the colliding apparel first (which takes time) before wearing the new one
  • Inspiration expiration time is now shown on the inspect pane
  • 防弹衣更名为防弹衣(一个意思)
  • 部落派系现在可以进行工兵袭击了
  • 移除较差和优秀品质
  • 调整品质对各种统计数据的影响,让它们更稳定
  • 重新品更物品的质量生成,大师和传奇级物品永远不会在敌人、商人和基地生成,这两种等级的物品应该是非常难以生产的,通常你只能在灵感或者任务里获取这种品质
  • 推广“艺术灵感”到“制作灵感”,应用于制作所有类型的物品
  • 去掉活动区和动物活动区之间的区别
  • 穿衣服现在需要时间,殖民者在换衣服时会先脱下身上的衣服再穿上新的衣服
  • 灵感持续时间现在会显示出来

  • "Improvised turret" is now called "Mini-turret"
  • Added minimum crafting skill to various weapon and apparel crafting recipes
  • Removed the requirement to pay fee to initiate the item stash quest
  • Caravans now get name based on their best negotiator
  • Colonists can now wear armor vests with tribalwear
  • Minor starvation (below 25% severity) no longer causes miscarriages
  • Pets and bonded animals no longer disturb sleep
  • When reforming a caravan, we now list colonists' inventory separately so the player can choose what to take and what to leave
  • Enemies no longer use single use rocket launchers during caravan ambushes
  • Some letters now show information about the related faction relations in the bottom right corner
  • “简易无人机枪塔”改名为“迷你机枪塔”(暂定)
  • 增加各种武器和服装的最低制作技能需求
  • 移除缴费后告知物品藏匿点的任务
  • 远征队现在以最好的谈判者为基础命名
  • 殖民者现在可以同时穿防弹背心和部落装
  • 轻度营养不良(25%以下)不再会导致流产
  • 动物和羁绊动物不再会打扰睡眠
  • 当重新组建远征队的时候,会列出殖民者的货物清单,这样玩家就可以选择带走甚么和留下甚么
  • 敌人在伏击商队期间不再会使用一次性武器
  • 一些信件将会在窗口右下角显示派系关系信息

  • It's no longer possible to request military aid from factions which can't use transport pods (they can still give aid spontaneously)
  • Various floors now require research. Split hospital beds into "Sterile materials" and "Hospital beds" research projects
  • Trading with factions now affects goodwill (1 per 500 silver traded)
  • Settling very near another faction base will now cause faction relations loss every quadrum because of anger due to territorial encroachment
  • Fulfilling trade requests now gives +5 goodwill
  • Destroying a faction base of a mutual enemy now gives +15 goodwill
  • All traders are now unwilling to buy tainted apparel
  • Caravans who are not moving now have a lower chance of being attacked
  • Improved animal fleeing behavior
  • No humans now spawn with charge rifle. Charge lance is now usable by humans and craftable. Mechanoids now always destroy anything they drop (including minigun, which was previously recoverable)
  • 不能再从无法使用空投仓的派系请求军事支援(他们还是可以自发地进行援军活动)
  • 各种地板现在需要研究,将医疗床研究分离为无菌地砖和医疗床两部分
  • 和派系贸易现在会影响好感度(每500白银的贸易提高1点好感)
  • 定居在离其他派系太近的地方,由于领土侵占的缘故会导致派系关系每个季度都会降低
  • 响应贸易请求现在会增加5点好感度
  • 摧毁一个共同敌人的派系基地现在会增加15点好感度
  • 所有商人现在都不愿意购买脏衣服(死人衣物)
  • 现在停下不动的远征队受到攻击的机率降低
  • 改进动物逃跑行为
  • 现在没人会使用电荷步枪了,电荷标枪现在是可以制作并且使用的。机械族总是会摧毁任何他们丢弃的武器(包括速射机枪,尽管以前是可以获取的)

  • Projectile impacts now wake up nearby people and animals
  • Explosive weapons now explode when set on fire
  • Wood-powered fires and coolers no longer vanish when fuel is exhausted, they wait to be refueled
  • Animals now respond quicker to their master drafting/undrafting
  • Fixed issues with animals sometimes randomly opening doors in combat and allowing enemies in
  • Improved following behavior so animals following their master will now try to stay close to him
  • The prostophile thoughts now accept any artificial body parts, not just bionic
  • Traders will no longer accept typical short-life meals (paste, simple, fine, lavish)
  • 子弹撞击现在会唤醒附近睡眠的人和动物
  • 爆炸武器现在会在著火时爆炸
  • 木头燃料的火堆和蒸发制冷器在没有燃料时不再会消失,而是等待有人来重新装填
  • 动物现在对主人的征召/解除征召响应更迅速
  • 修复动物会在战斗中随机打开门让敌人走进来的问题
  • 改进跟随行为,动物现在会试图更接近地紧跟著主人
  • 仿生学神教的想法现在也会接受任何人造身体部件,不仅仅是仿生体
  • 商队不再接受容易变质的食物(营养膏、简单食物、精致食物、奢侈食物)

以上就是大部分的更新内容了,其他的就是一些 bug 修复和数值平衡。



修复 (Fixes)


  • Combat log tab should no longer cause lags
  • World region names will now display all non-English characters correctly
  • Swapped machine pistol and SMG graphics to be correct
  • The refugee from the "Downed refugee" quest will now automatically join the colony when approached
  • Fixed issues with colonists pathing through blueprints and frames which could interrupt the construction process
  • Fixed issues where random buildings in enemy bases were sometimes made of super valuable materials
  • Colony wealth now correctly takes into account items in containers (e.g. transport pods)
  • Tame animals now affect incident points and wealth
  • "Open save data folder" and "Open mods folder" buttons on Mac/Linux now show a dialog box with the folder location instead of failing entirely
  • Average armor calculations in the gear tab are now more accurate
  • No more faction relations impact if a friendly person is caught in crossfire when firing at a mutually hostile target
  • Fixed issues with everyone still remembering the resurrected person's death
  • Combat music will now play when there's a fight in any map, not just the player home map
  • Many other minor fixes
  • 战斗日志不再造成卡顿(大概是这意思)
  • 世界地图地名现在可以显示所有非英语字符
  • 交换自动手枪和 SMG 的贴图
  • 在“无行为能力难民”事件里,抵达难民地图后,当殖民者接近难民时,难民会自动加入殖民地
  • 修复殖民者走过蓝图或者建造中框架会打断建造工作的问题
  • 修复随机敌人基地时会生成具有极高价值材料的问题
  • 殖民地财富值现在会计算保存在容器里的物品(例如空投仓)
  • 驯服的动物现在会影响事件点数和财富值
  • “打开存档文件夹”和“打开 mod 文件夹”按钮在 Mac/Linux 上会显示一个带有文件夹位置的对话框,而不是完全失效
  • 装备选项卡里的平均护甲计算现在更加准确
  • 友军在与共同敌人交火时被误伤现在不再影响派系好感度
  • 修复所有人都记得已经复活的人曾经死去的问题
  • 战斗音乐现在会在任何地图的战斗中播放,而不仅仅是玩家基地地图
  • 以及许多其他的小修正

翻译:_漆原琉华



饼叔:「感谢琉华同学详细翻译(掌声)。以上翻译是以官方简中为主,会有部份用词与官方繁中不同。想先睹 1.0 真相的玩家们可以参考这篇过期文章,相信对你毫无帮助 ミ★(*・ω・)v 」

饼叔:「你问叔何时才更新模组?更新是不可能更新的,这辈子不可能更新的。

关于作者:BiscuitMiner

热爱游戏,喜欢模拟和策略类型的游戏,动作类游戏也喜欢玩,但相对玩得很菜,许多时连第一关都打不过去。理想是成为一枚魔法狮。

留言 (4)

遊客_貝雅多
終於總算1.000000000000000000000000阿阿阿阿阿!!!!!(*?ω?)b
遊客_奈伊nai
"""餅叔:「你問叔何時才更新模組?更新是不可能更新的,這輩子不可能更新的。」""這輩子:B18下輩子:1.0"
遊客_奶粉
请问steam怎么进入1.0版?测试活动进的是0.19版啊
BiscuitMiner 过气站长
你可以參考一下這篇過期文章:https://www.gamejilu.com/notes/rimworld_replace-version_steam/